Fortnite

In 2017, Epic Games released Fortnite Battle Royale to the public. It was an amazing hit with its own soothing playlists and everyone you met in a game was terrible because they had only just started playing. There were a few who were good though, like Ninja and Tfue, but some were really good. In season two, they brought in the Battle Pass. This included Blue Knight and Squire, Sparkle Specialist, and the Legendary Tier 75 Skin, Black Knight. Over time, this game evolved. It showcased the Human Evolution Theory; on day one, we were amazed, day two we got over it and day three, we brainstormed advanced building techniques like cranking 90s - note that this came out of 1x1s. However, on day four, we were Pro Fortnite Players and on day five, no one even mentioned what had happened in five days. That is why Fortnite is so simple, because it's not; humankind is just to advanced and complex to even comprehend, never mind understand, the simplicity of Fortnite. We see things as work everyday. Although we love fun, we work to much to see where sand when to have it. Fortnite was designed to help people have fun, and we were supposed to be laughing while running away from storm, but instead, we see it as 'Must Run. Must Run'. So that is where APEX came in and also why it was founded; because we purposely turn work into fun, have a good two minute laugh, and then make it serious again. This we do with practical jokes and funny emotes, but mostly before we jump into a tournament.
Create Your Own Website With Webador